$5,000

Instant Reaction Diffusion - Blender 3.6 - 4.2 (Procedural Organic patterns simulation with Geometry Nodes)

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I want this!

Instant Reaction Diffusion - Blender 3.6 - 4.2 (Procedural Organic patterns simulation with Geometry Nodes)

$5,000
0 ratings

You can purchase this Product for $20 here: https://blendermarket.com/products/ird-gn

This Blender Modifier/addon will help you create Organic patterns growth Animation in real-time easily. No Simulation or Scripting, just append it, tweak & render! Huge time-saver for your commercial and personal Motion graphic projects.

Main features:

1- Generate Organic patterns growth animation in real-time viewport with exposed controls.

2- Real-time setting exposed for you to adjust Displacement height, scale, shape & animation speed.

3- Mix 2 noise patterns or use single pattern to create unique growth shapes in real-time.

4- 15 Real-time Materials for Eevee/cycles and counting with each update.

Easy to use:

1- Subdivide your mesh,

2- Select your mesh first and then the demo mesh, Ctrl+L and click 'Copy Modifier' from the drop-down menu.

3- Adjust all controls to fit your needs and enjoy!

*If you want to work from within your own project file rather than using the demo file, append this Geometry nodes setup/modifier from the demo file and add it to your mesh from within the Modifier panel, using geometry nodes modifier.


What you need to know :

- This is a Geometry Nodes modifier and not an add-on. Compatible with Blender 3.6 and later.

- Blender 3.6+ has the baking feature for Simulation Nodes of the Geometry Nodes. To export the animation correctly you'll need to bake: Select the Object having the simulation nodes -> Physics Tab -> Simulation Nodes (Bottom) -> Press Bake. It will bake and store the cache next to the project file (you can change cache folder in the internal dependencies section at the bottom of this Geometry nodes modifier.)

- You can use cycles or Eevee and the materials will still look good but obviously you can enjoy the lower render time and less demanding on your computer with Eevee.

- You can bake diffuse, displacement and normals out from generated patterns 'after you apply modifier' to use for texturing.

- By default, a material/shader is assigned to the Modifier, you can change 10+ materials within the "material" control in the drop-down menu.

- This Modifier is optimized for normal/lower-end computers since it uses high-performant geometry nodes to emulate the organic growth simulation, specifically Reaction diffusion patterns.

- Demo Video for how to use the modifier and control shape with setting will be added soon.

- Head Of Michelangelo's David is not included in the demo scene, you can download it for free from this link then copy the Coral reef setting below to replicate it: https://sketchfab.com/3d-models/head-of-michelangelos-david-optimised-d29af50360624e5e9b1855666475380d


If you have any issues, we will be really happy to help you via atdesignz@gmail.com and soon Discord.

© Amr Tahtawi Follow for more Twitter | Instagram | www.atdesignz.com
This pack is for personal and commercial use.
Do not redistribute the Geometry node Modifier itself, for free or commercially.

I want this!

This Blender Modifier/addon Help you create Organic patterns growth Animation in real-time easily. No Simulation or Scripting, just append it, tweak & render! Huge time-saver for your commercial and personal Motion graphic projects.

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